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     Drills on this page are in these categories:  Relay drillsThrowing drills - Situation DrillsRunning Drills - Double Play Drills

 

Relay drills

Two throws

Have two catchers spaced to either side of the plate. Have 2 middle infielders in cutoff spots beyond second. Have outfielders make 2 lines, one in left-center, the other in right-center. Two coaches simultaneously hit either fly balls or grounders to the 2 OFs who are up, and the lines take turns, one throwing through or over the cutoff while the other throws to the cutoff, always ending at the catcher.

Relay Options

Make as many lines as possible with an OF, 2 IFs and a Catcher in each.  The illustrations to the left show 1 line, with 4 steps to the cycle of down & back throws. The first time everyone gets the ball both down and back.  The second time the ends skip the short cutoff.  The third time the short cutoff skips the long cutoff. The fourth time is like the second. This way each player practices throwing long and short throws his position will likely have to make.  The middle infielder who is not taking the throw should duck or step away from it, and then quickly get back to receive the next throw.  The rhythm of this drill, if fast enough, can go a long way toward developing teamwork that will pay off in games.  OFs & Catchers alternate between short & long cutoffs.  Short cutoff's down & back routine is like this: short-short, duck-short, long-duck, duck-short.  Long cutoff's routine is short-short, short-duck, duck-long, short-duck.  Get it?

Throwing drills

Rapid Fire

Start with 4 players lined up between second and third.  The "Hot Seat" player is lined up on the grass between home and first with a backup player behind him.  Player 4 and the "Hot Seat" start with a ball.  As the "Hot Seat" player fires a throw to Player 1, Player 4 fires him his ball.  The "Hot Seat" then fires to 2, and receives from 1; fires to 3 and receives from 2; fires to 4 and receives from 3.  If the backup ever gets the ball, he always fires to 4, and the "Hot Seat" fires the next throw to 1 again.  Rotate players so that everyone gets a chance to be a Hot Shot.  

Follow your throw

Start with infielders in position.  Coach hits a grounder to SS, who fields cleanly and throws to 1st, who throws to 2nd, who throws to 3rd, who throws home.  Every player follows his throw and takes the position of the player he threw to.  The next extra player in line takes SS position, and Catcher (no equipment) takes place in back of extras' line.  The coach should be hitting the next grounder right after 2nd throws to 3rd and before 2nd would interfere on his way to 3rd.  If SS misses hit, he goes to back of extras' line.  

Situation drills

Middle infield Double play drill

     Certainly double plays come from a variety of locations around the diamond, but the vast majority scored require a 643 or 463 entry.  So, although double-play practice is part of the coach's drill described below, and in addition to the random-player DP drills, 1st, 2nd and SS should spend extra time practicing this one.  Other than for tryouts, there is no reason to do this drill with random players.  It should be done with the actual position players so they can improve their timing as a team.  There's also no need to draw you a picture for this one.  The Coach tosses balls to specific spots where the middle infielders practice to quicken their moves for a double play.  Players should work on all of the timing situations.  Remember to lead with your throws.  Coaches should vary the tosses to include both sides of each middle infielder, and try not to indicate where the toss is going.  This way they can learn to move quickly as a team.

Coach's situation drill

     Here is the classic coach-hits-from-his-own-toss-and-yells-out-the-situation drill.  Sometimes the coach mentions the situation before the toss, and one version I like is to play a whole defensive game.  It could be the last part of a practice session, where all the things practiced will fall into place.  It's best if you have 9 fielders on the field and 3 or 4 base runners.  It's up to the coach to determine where the ball goes and what needs to be practiced.  Always try to include all possibilities of play.  Work on things like Pitcher covering first, and odd double plays like 241 and 361.  

Double Play drills

DP to SS ~ 643

These first 2 double-play drills are the same with the exception of which middle infielder is fed the ball to start.  On this one the coach rolls the ball at various speeds to SS.  As soon as the ball is "hit" 2nd, who would be "cheating" toward the bag with a runner on first, races toward the base where SS leads him with a toss.  All in one motion 2nd catches the ball for an out, making sure his foot is on the bag when the ball is in his hand, and then fires a strike to 1st, getting out of the way of the runner.  These drills can be run with base runners, but that should be saved for when running this drill where only the actual middle infielders are involved.  

DP to 2nd ~ 463

By the name we can see that this drill starts with the ball being fed to 2nd.  He picks it cleanly with soft hands and leads SS to the bag with a good throw.  All in one motion SS catches the ball for an out, making sure his foot is on the bag, and then fires a strike to 1st while getting out of the way of the runner.  The coach could sometimes throw to force 2nd to turn for a full throw to SS, as well as working on the improbable dp where 2nd has to backhand toward first.  These more unusual situations, however, should be used only when running the drill with the actual middle infielders.  In rotating positions like the illustration we are working on basic baseball timing skills. 

DP to 1st ~ 361

On this one it would be wise to use only actual pitchers to field that position.  Using all other players to take rotations as middle infielders or 1st is good practice for other parts of the game, including teamsmanship.  The pitcher in the drill stays in that position until the coach picks a replacement.  The coach throws the "hit" ball to 1st who charges it and turns and fires it for the force the first time to 2nd, then to SS in rotation, who then throw to the pitcher covering first.  Pitcher, remember to run down the line.  Also practice the play right to the bag where 1st tags the base, and 2nd or SS needs to make the tag.  Always remember that in an actual play to the right side the SS would be the preferred cover of second.

Running drills

Square Drill

In addition to the usual sprints and laps around the field to warm up for practice, the Square Drill is a good drill for coordination.  Ideally there should be 4 players to each square, and when the first player goes all way around the square, he starts over.  Runners often think they will overtake the runner in front, but it usually doesn't happen.  With only 4 players per square 3 squares may be needed, unless this is run as one station of simultaneous drills.

BowTie Drill

The BowTie drill can be run with up to 6 runners, and is often more hilarious than the Square drill.  Also similar is the method of releasing the next runner as soon as the preceding one reaches the end of the first sprint line.  Remember to keep your angles as precise as possible.  That's part of the drill, guys.  Now stand up and start over.  This drill can hold up to 6 runners.  Try it.

 

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Last modified: December 05, 2002